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- ΓòÉΓòÉΓòÉ 1. Introduction ΓòÉΓòÉΓòÉ
-
-
- Introduction
- The Boggle computer game is based on the board game of the same name. The game
- consists of a game board, 16 dice, and a timer. The object of the game is to
- roll the dice and create as many words as possible using the letters that show
- up on the die face. The words have to be at least three letters in length and
- the letters that you use have to be adjacent to each other.
-
- The computer game has a built in dictionary with 29956 words in it. After the
- game has ended, you may choose options/Find all and the computer will list
- every word that it found based on this dictionary. The words that you found
- are hilighted in the word list list box as well.
-
- Sound is provided via the OS/2 multimedia classes. You will notice different
- sounds are played when correct words are moved to the word list, words greater
- than four characters in length are formed, incorrect words are formed, and
- when the timer increments itself during game play.
-
- Scoring
- Scoring is based on number of letters in the formed word as shown below:
-
- 2 letters = 1 Point
- 3 letters = 1 Point
- 4 letters = 1 Point
- 5 letters = 2 Points
- 6 letters = 3 Points
- 7 letters = 5 Points
-
- Anything greater than 7 letters = 11 Points.
-
-
- ΓòÉΓòÉΓòÉ 2. Playing the Game ΓòÉΓòÉΓòÉ
-
-
- Starting Out
- To begin the game, click on game/new. The timer will begin moving the
- progress indicator along at the bottom of the screen according to the timer
- interval set in the options/settings screen. The default is 1.5 seconds per
- timer tick.
-
- Click on a letter with the left mouse button and the letter will be hilighted
- and copied to the word in progress edit field. Click on adjacent letters to
- form words in the word in progress edit field. When a completed word is
- formed, click with the right mouse button. The word will be validated against
- the dictionary and the scoring will be determined. If the word was valid, it
- will be moved to the word list box on the right hand side of the screen.
-
- Tip
- You can also hold down the left mouse button and form words by dragging the
- mouse over the desired letters. If the word you form is not valid, you can
- clear it and start again by right clicking on any of the letters.
-
- Note
- The system sounds might be disabled if you are currently running any
- DOS/Windows applications. I found that on my machine if I simply closed the
- DOS-based application, the sound worked just fine.
-
-
- ΓòÉΓòÉΓòÉ 3. Features ΓòÉΓòÉΓòÉ
-
- The game supports the creation of a word by dragging the mouse while the
- left mouse button is held down. The program is configured so that the
- outermost edges are ignored during the drag mode process. This makes it
- harder to select the wrong letter as the mouse must be closer to the
- center of the square for it to be selected
-
- Sound is provided via the OS/2 multimedia classes. You can turn the
- sounds on and off by selecting the options/settings dialog box. You can
- even change the sounds by substituting your favorite .WAV files in place
- of the ones used by the system
-
- The length of each timer tick defaults to 1.5 seconds. You can change
- this in the options/settings dialog box to whatever value you like.
- After one hundred timer intervals, the game is over
- - During game play, you can pause the current game, resume it, or
- stop the game in process
-
- - The computer game has a built in dictionary with 29956 words in it.
- After the game has ended, you may choose options/Find all and the
- computer will list every word that it found based on this
- dictionary. The words that you found are hilighted in the word list
- list box as well
-
-
- ΓòÉΓòÉΓòÉ 4. Keys and Mouse actions ΓòÉΓòÉΓòÉ
-
-
- Left mouse button - used to select letters on the game board. Can also be
- used in drag mode.
-
- Right mouse button - used to complete a word. It will move the word from the
- word-in-progress box to the word list on the right side of the screen.
-
- F1 Help Menu.
- F3 End the game.
- <Ctrl-N> Game New.
- <Ctrl-Q> Stop game.
- <Ctrl-P> Pause game.
- <Ctrl-R> Resume game.
- <Ctrl-F> Find all possible words.
- <Ctrl-S> Settings dialog box.
-
-
- ΓòÉΓòÉΓòÉ 5. Development Environment ΓòÉΓòÉΓòÉ
-
-
- System
- The Boggle game was developed on a Dell XPS90 computer running OS/2 WARP Red
- Spline with no CSDs applied. The sound card in the development computer is a
- Media Vision Pro Audio 16. The two lines in the config.sys for the sound
- configuration are as follows:
-
- DEVICE=f:\MVPRODD.SYS /I:11 /D:6 /S:1,220,1,5 /N:PAS161$
- DEVICE=d:\MMOS2\AUDIOVDD.SYS PAS161$
-
- The timestamp of the driver that I used in development is as follows:
-
- MVPRODD.SYS 59480 12-25-93 2:04p
-
- Compiler
- The C++ compiler used is the IBM VisualAge C++ compiler with CSD level CTC301
- applied. The class library component has no CSDs applied.
-
- Help System
- The help system was developed using the MAKEIPF help compiler developed by:
-
- Dr. Martin Vieregg
- Hubertusstr. 26
- D-85521 Ottobrunn
- Germany
- Compuserve 100661,626
-
-
- ΓòÉΓòÉΓòÉ 6. Registration ΓòÉΓòÉΓòÉ
-
-
- This product is released as Shareware. If you like the product, please
- register with the author by sending $5.00 to:
-
- David Boudah
- 180 Cottage Road
- Enfield, CT 06082
- Compuserve ID - 73163,3657
- InterNet - dboudah@ibm.net
-
- Note
- Supporting Shareware only encourages the author to continue to supply products
- into the market.
-
-
- ΓòÉΓòÉΓòÉ 7. Warranty ΓòÉΓòÉΓòÉ
-
-
- Disclaimer
- This software is sold as is, without any warranty as to performance or any
- other warranties whether expressed or implied. Because of the many hardware
- and software environments into which this program may be used, no warranty of
- fitness for a particular purpose is offered. The user must assume the entire
- risk of using the program. Any liability of the seller will be limited
- exclusively to product replacement or the refund of the registration fee.
-